Character Creation #
Use an index card to keep a record of your character. Follow these steps:
1. Luck & Physical Characteristics #
Your maximum luck starts at 10.
Roll 2d6 each for your Strength and Agility characteristics to find their starting rank on the table below:
Roll (2d6) | Characteristic rank |
---|---|
2-5 | 0 |
6-8 | 1 |
10-11 | 2 |
12 | 3 |
2. Career #
You begin at 18 years old. Your Career rank starts at 0.
Choose a skill group below, and gain a free listed skill of your choice at rank 1.
Undergo as many Career Terms as you wish. In each term, roll 2d6 and consult the Career Term table, below. Your character can gain skills, feel the effects of age, lose luck, or die as indicated. If you don’t die, add 5 years to your character’s age. A character dies if their maximum luck falls to 0 or less.
On any result higher than 3, you will make a skill roll. Roll 1d6 and either gain the corresponding skill from your skill group at rank 1, or increase its rank by 1 if you have it already.
When you gain the weapon skill and a specific weapon category is given in parenthesis, gain that skill at rank 1. If none is given, roll for a random weapon category.
If you gain the weapon skill again you may increase a skill you already have, or roll a random new one.
Before any term after the first, you may choose to switch to a different skill group. You may only do this once, and do not a free skill.
You may end your career after any term your character survived. Continue character creation.
Career Term Table #
Roll (2d6) | Result |
---|---|
2-3 | Death |
4-6 | Make a skill roll. Suffer an injury feel the effects of age. Lose one rank in a physical characteristic, or 1d3 maximum luck. Characteristics may not be lowered to less than 0. |
7-9 | Make a skill roll, lose 1 Maximum luck. |
10+ | Make a skill roll. |
Skill Groups #
Spacer (1d6) #
- Helm
- Weapon (Scattergun)
- Gunnery
- Engineer
- Computer
- Choose from 1–5, increase Career rank
Soldier (1d6) #
- Weapon (Carbine)
- Weapon (Carbine)
- Engineer
- Medic
- Gunnery
- Choose from 1–5, increase Career rank
Merchant (1d6) #
- Business
- Weapon (Pistol)
- Helm
- Drive
- Computer
- Choose from 1–5, increase Career rank
Drifter (1d6) #
- Weapon (Pistol)
- Weapon (Unarmed)
- Drive
- Forgery
- Gambling
- Choose from 1–5, increase Career rank
Specific Skills #
Weapon (1d6) #
- Unarmed
- Armed Melee
- Pistol
- Scattergun
- Carbine
- Long Rifle
3. Personal Details & Past #
Roll a random Birth Month. Examples given are for the imperial calendar. The corresponding personality trait represents general beliefs about people born in that month.
Roll a random Downfall, the reason you moved from your previous life into a wandering life of adventure.
Roll a random Personal Item.
Consider the details of your Career. Who was this person before the game? Discuss it with the referee. Give your Career a title and note it along with its rank. For example, a player whose character’s skills come from the Spacer and Merchant groups might decide they were a smuggler. If their Career rank was 2, they’d write “Smuggler 2” on their character card.
Name your character and give them a strong visual detail.
Birth Months #
Roll (d66) | Month & Star Sign | Personality Trait |
---|---|---|
11,12,13 | 1, Crane | Aloof |
14,15,16 | 2, Bear | Stubborn |
21,22,23 | 3, Sword | Clever |
24,25,26 | 4, Archon | Domineering |
31,32,33 | 5, Deckhand | Practical |
34,35,36 | 6, Sage | Wise |
41,42,43 | 7, Merchant | Shrewd |
44,45,46 | 8, Boar | Loyal |
51,52,53 | 9, Desert Mouse | Flighty |
54,55,56 | 10, Firebird | Confident |
61,62,63 | 11, Fox | Private |
64,65,66 | 12, Navigator | Ambitious |
Downfalls #
Roll (d66) | Downfall |
---|---|
11,12,13 | Betrayal |
14,15,16 | Accident |
21,22,23 | Violence |
24,25,26 | Murder |
31,32,33 | Debt |
34,35,36 | Corruption |
41,42,43 | Illness |
44,45,46 | Misunderstanding |
51,52,53 | Lies |
54,55,56 | Incompetence |
61,62,63 | Love |
64,65,66 | Accusation |
Personal Items (D66) #
Roll(d66) | Item | Roll(d66) | Item |
---|---|---|---|
11 | A silver pocket watch, showing the time on a distant world | 41 | A pet rodent, small enough to fit in your pocket |
12 | The signet ring of a fallen noble house | 42 | A stained cookbook |
13 | A ceremonial crystal knife | 43 | A bottle of perfume |
14 | A belt buckle shaped like the face of a snarling feline | 44 | A letter in a sealed, tear-stained envelope |
15 | A large carnivore tooth on a loop of leather | 45 | Watercolor paints, a brush and a sheaf of paper |
16 | An eye patch | 46 | A handmade string instrument |
21 | Whale-fur cape | 51 | A drawstring bag of laquered divination chits |
22 | Hydrocycler suit in need of new filters | 52 | A box of fine tea |
23 | An ivory comb | 53 | A pipe and tobacco |
24 | A makeup kit | 54 | A costume jewelry necklace |
25 | A hip flask | 55 | A small tin of expensive fish roe |
26 | A gilded snuffbox | 56 | Half-full bottle of hot sauce |
31 | A replica sword | 61 | A hand-thrown clay coffee cup |
32 | A datastick containing every season of “Lovers and Singularities” | 62 | An inch-tall statuette of a saint |
33 | A salamander-skin vest | 63 | A loop of plastic prayer beads |
34 | A portable gaming console | 64 | A worn copy of Practical Astrology, 12th Edition |
35 | gardening gloves and pruning shears | 65 | A new copy of 13 Daily Practices of Effective Leaders |
36 | A game board | 66 | The Handbook of Approved Mantras |
5. Gear & Credits #
Start with any weapons in which you are skilled. If you have the Medic skill, start with a medical kit. If you have the Computer skill, start with a portable computer console. If you have the Engineer skill, start with a portable toolkit. If you have the Gambling skill, start with a deck of playing cards and dice.
Roll a number of d6’s equal do the decade of your age and add them together. Start play with that many credits.
6. Conspire #
Before the game starts, discuss your personal and group goals with the other players, help drive the initial action. Give the referee something to respond to. If you start with a ship and a shared debt, you may want to figure out how to make next month’s payment.